
Our mobile escape game for Febelfin has a follow-up: the board game. The target audience is once again young people, and the game format makes it easier to distribute. In the tug-of-war between hidden Helpers and Hackers, players compete against each other to get as many digital profiles on their side as possible.



The cards serve a dual purpose: you can play the game with them and arm yourself against real hackers thanks to the brief information on the cards. The manual is not only a document for learning the rules of the game, but is also full of examples of scams and a short quiz, so that students can also learn about fraud.
1 in 3 young people still don’t know what phishing is. We bet they will know after playing Hacker Hotline.